LARPs

Matchmakrr


The basic premise of Matchmakrr was that there existed two gods, Obossh and Ralam. The twin gods have been at war for all time, and they create beings to fight that war for them, dying and being reborn eternally. These beings are bound and without free will (roughly based on angels in Islamic folklore). Of course, one day, billions of years ago the twin gods were simultaneously killed. Their death did not bring with it free will, however. The children of Obossh and Ralam continued to war for dead gods, pulled into the dance by strings unseen. Though, eventually many managed to break away from the conflicts they found themselves living immortal lives with incredibly limited free will. They found themselves bound by their natures and their roles and were unable to escape it. But their ability to interact with the Earth (even in limited ways) meant that the children of Obossh and Ralam were worshipped like gods, and acted as a sort of Pantheon.

The inciting incident was the creation of an app called Matchmakrr which was a method by which the children of Obossh and Ralam could communicate (normally their lack of free will meant that they were obligated to murder one another.) Alongside this was a method by which the children could obtain true free will (consuming fifty human souls to create a soul for themselves) and the impending rebirth of the universe as Obossh and Ralam are reborn. The big question for this LARP was “What would you give for Free Will?” Again, a bit of a trite question, but given that this LARP and Songs of our Youth were once one and the same, I think it’s fine. (Weird, huh? The most and least esoteric games were once one and the same)

The character sheets for this LARP were really weird. Like some of them were in verse, some of them featured the universe dying and being reborn eternally. One of them just had a character trying desperately to convince themselves they were a good person while poems about the truth of their violence and cruelty separated each paragraph. It was also weird for the players, playing beings that have existed for billions of years, beings that don’t quite have nearly the same moral compass as a human. It was weird. But good. I think this one was more experimental than I was expecting, having everyone play such Weird beings. I think that made a lot of emotional connections weirder. What does it mean to be siblings after you’ve existed for billions of years apart? What little, humanizing details can I add when the characters are so far from human. Add to this that the game was online, but didn’t have a lot of the “minigames” of Masks, means that I think it wasn’t quite as good as Masks. Though I will say, these sheets contain some of my favorite pieces of writing that I’ve done in a while. I also decided on in game events literally day of, which didn’t always work out great. I suppose I should make flow elements in concert with sheet writing.